

Arcadian Atlas's landscapes and architecture are heavily inspired by French, Spanish, Italian, Irish, and Icelandic styles so we're open to many instruments & musical styles to give a taste of those types of locations within the game. The variety & layering of exotic instruments as well as the sense of wonder invoked here are what we're after. We tend to listen to our favorite video game OSTs long after we've completed the actual games, so we're aiming for the same quality in our game's soundtrack.

This song captures the type of trip-hop, jazzy beats we are seeking to help keep the flow of the OST catchy & highly listenable. Characters in Arcadian Atlas are all multi-dimensional with virtues and vices, so we gravitate towards orchestrations that match that complexity. We like the moody oboe here as well as the many layers to the piece. We like the many sections & layers to this song with instrument choices that seem to transport you to a faraway land. We like pretty much everything about this song & find it overall captures the sort of "feel" we're going for with Arcadian Atlas. Music will match the moody, heavier themes of a strategy game based around medieval warfare, love & betrayal while still always maintaining a sense of adventure & thirst for exploration within the exotic lands of Arcadia. Mixture of orchestrated (cello, violin, oboe, flute) with modern touches of light trip-hop beats & jazz influences throughout. What Sort Of Stuff Are We Looking For? Music Style: Experience with jazz, trip-hop, and orchestration a plus.ġ to 2 individuals will be required to fill this role depending on if we find an Audio Designer to cover all aspects of the job, or if we opt for a Composer & SFX Artist duo to cover their respective roles. Any talented Musicians, SFX Artists, or (preferably) someone who is skilled at both with a knack f or taking game scenes to the next level with their musical abilities and keen sense of sound effect design & placement.
